3DS Max – Driving Particles with Audio

Hey guys, sorry it’s been a little while since my last post – I have been very busy lately.  In this tutorial, we are going to create a system of deflectors and particle flows to convert audio to particles using no plugins at all.  We will be learning some more advanced particle flow work, as well as basic motion from audiofloat and deflectors.  I don’t know if anyone else uses this method, as I came up with it as a […]

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